Unused type Combinations in Pokemon (Gen VI) (WIP)

Discussion in 'Articles' started by Sykikal, Jan 7, 2014.

  • by Sykikal, Jan 7, 2014 at 1:47 PM
  • Sykikal

    Sykikal Very mentally stable admin Staff Member

    Every generation has has added new type combinations, and the recently released Pokemon X and Y. Though that makes you think, what type combinations have they not made? Here all list all the type combinations that aren't made, and an analysis of their strengths, weaknesses, and how they'd impact the game.

    Normal


    Normal/Poison
    Normal/Rock
    Normal/Ice
    Normal/Bug
    Normal/Dragon
    Normal/Ghost
    Normal/Dark
    Normal/Steel

    There are loads of unused normal combinations. It isn't worth covering them all. Although Normal/Electric and Normal/Ground were newly added in gen 6. Normal combinations (other than with flying types) aren't really typical. Usually those Pokemon that I might expect to be part normal just come out as pure types.

    The only type here that really matters is normal/ghost. The types would negate each other's weaknesses to fighting and ghost, making it the only type combination that resists the ghost/fighting combo (currently there are no Pokemon that can do that), leaving it with only one weakness, dark types. You can actually add a ghost type by using the new move "Trick-or-Treat", which adds a third type if the user already has two types.

    Fire


    Fire/Water: The only unused Water type. It would be cool to have, but it might be difficult to make considering these types are pretty much opposites in the Pokemon world. Although that didn't stop GameFreak from creating an Electric/Water type. It'd keep the ground, rock, and electric weakness. Though it'd get times four resistances against ice, fire, and steel types. Attacking wise, it could do fairly well, but it'd get stopped cold by water types. The rumor is that the new event legendary for generation 6 might be a water/fire type though.

    Fairy/Fire: Fire types, especially ones with flash fire would create a big problem for it. Water/poison types like Tentacruel could also be problematic. This is just so-so typing.

    Fire/Grass: They're sort of opposites in the Pokemon world (like fire/water). The individual weaknesses to fire, grass, water, and ice would be gone. Leaving Poison, flying, and rock as the only weaknesses. It'd get a grass, electric, and steel resistance. Making it a good Magnizone check. Might not be able to do much against other fire types though. Since gen 6 introduced spore immunity for Grass types, this might make it a good Breloom counter.

    Fire/Poison: Four times weakness to ground? Rock, and Water weakness? The bad really outweighs the good here. Although this might be more notable with the introduction of Fairy types.

    Fire/Electric (Unless you count Rotom): Might be good with levitate, otherwise has a 4 times weakness to ground. Does okay offensively, but is stopped cold by Dragon types.

    Fire/Ice: A lot of weaknesses defensively. Including a times four rock weakness. Offensively it'd be alright until it came up against a fire type.

    Fighting


    Fighting/Fairy: Poison types, especially those that share a ghost typing like Gengar would stop this Pokemon offensively. Not that notable of a type combination.

    Fighting/Electric: It would be pretty unique offensively. Although Poison/Grass types like Venasaur, Roserade, Vileplume would be a problem. Psychic types like Lati@s and Claydol could also be problematic.

    Fighting/Ground: Lots of Pokemon resist both fighting and ground types, such as any pure bug type. It also would have the common weaknesses like water, ice, grass, flying, psychic. Not that notable of a type combination.

    Fighting/Ice: Could come up against problems with common Pokemon with Aegislash, Tentacruel, Slowbro, Starmie and Azumarill offensively.

    Fighting/Dragon: This could be pretty good offensively. Although it's usability has been greatly reduced by the introduction of fairy types which are immune to dragon, resist fighting moves, and could hit back with a fairy move that this Pokemon would be *4 weak to. It'd still carry all of fighting types weaknesses to Psychic, and Flying. As well as Dragon types weaknesses to Ice, Fairy and Dragon, but it'd have no times 4 weakness to ice like most dragons do, though more important is offensively. Every non-steel type in the game would be hit neutral by Dragon moves, most Dark, Ice, Rock, Normal, and Steel types would be weak to the fighting side, and the few steel types that for some reason weren't weak to fighting, like Bronzong, Metagross, Skarmory, etc. would still be hit pretty hard by STAB (same type attack bonus) fighting moves.

    Fighting/Ghost: The only unused fighting type that really stands out to me. Defensively it'd have flaws, such as to dark, ghost, flying and psychic type, Fairy, although it would more than make up for it offensively, it has the only completely unresisted combination of attacks. Until a hypothetical Normal/Ghost is introduced that is.

    Water


    Water/Fire: The only unused Water type. It would be cool to have, but it might be difficult to make considering these types are pretty much opposites in the Pokemon world. Although that didn't stop GameFreak from creating an Electric/Water type. It'd keep the ground, rock, and electric weakness. Though it'd get times four resistances against ice, fire, and steel types. Attacking wise, it could do fairly well, but it'd get stopped cold by water types. The rumor is that the new event legendary for generation 6 might be a water/fire type though.

    Flying


    With the advent of generation six, there are no unused type combinations that include flying types.

    Grass


    Grass/Fire: They're sort of opposites in the Pokemon world (like fire/water). The individual weaknesses to fire, grass, water, and ice would be gone. Leaving Poison, flying, and rock as the only weaknesses. It'd get a grass, electric, and steel resistance. It might not be able to do much against other fire types though.

    Grass/Electric: (Unless you count Rotom): Negates electric type's only weakness to ground, as well as providing great coverage. Since the grass half nails the ground types that you can't easily hit with electric. I'm pretty sure only Magnizone family and that new Electric Dragon dragon in white resist both. You'd still have to look out for grass weaknesses like fire, flying, bug, etc.

    Grass/Dragon: It would be yet another dragon plagued with a times four ice weakness. That in addition to dragon types and all of grass's regular weakness. The resistances of grass and dragon are shared for the most part, so you'd get a times four grass, water, and grass resistance. Could be useful at times.


    Poison


    Poison/Normal

    Poison/Fairy: Offensively it wouldn't fair well against steel or other poison types. Defensively it'd be weak to Psychic, Ground, and Steel types.

    Poison/Fire: Resisted by rock types, *4 weakness to ground types. Not that helpful typing.

    Poison/Electric: Excadrill is completely immune to both these types, and any ground type would give it a tremendous amount of trouble.

    Poison/Psychic: Bisharp is immune to both these types, and steel types, especially ones that are part psychic like Jirachi and Metagross would have a *4 resistance. Not that great of a type combination.

    Poison/Rock: As usual, this typing is plagued by ground types.

    Poison/Ice: This is slightly better than the other types mentioned, however it would still have a large amount of weaknesses. Including
    Fire, Ground, Psychic, Rock. Not that useful of a type combination.

    Poison/Steel: Steel types, ground/water types, and many others would resist both these types. Not that useful of a combination.

    Overall, most of the useful poison type combinations have already been taken, and without Levitate or another type like Grass to cancel out the ground weakness, ground types are a major problem for Poison types.


    Electric



    Electric/Fire: (Unless you count Rotom) Might be good with levitate. Otherwise ground would be a major problem for it. Does okay offensively, but is stopped cold by Dragon types.

    Electric/Fighting: This could actually be pretty good if done correctly. There'd still be the trademark ground and psychic weaknesses. Though there'd be an electric, bug, rock, dark, and steel resistance. In addition to that, there'd hit most Pokemon at least neutral. Gliscor is the only one that comes to mind right now that'd resist both.

    Electric/Grass: (Unless you count Rotom): Negates electric type's only weakness to ground, as well as providing great coverage. Since the grass half nails the ground types that you can't easily hit with electric. I'm pretty sure only Magnizone family and that new Electric Dragon dragon in white resist both. You'd still have to look out for grass weaknesses like fire, flying, bug, etc.

    Electric/Poison: Excadrill is completely immune to both these types, and any ground type would give it a tremendous amount of trouble.

    Electric/Psychic: Four weaknesses, five resistances. It'd just be so-so.

    Electric/Rock

    Electric/Ice: Another type unique to Rotom! It could easily use the ever popular "boltbeam". As usual ground would be a problem from an offensive standpoint. Though fire, fighting, rock weakness would be problematic too. Only three resistances, two of which are the types themselves (the other flying), so the main boast here is the attacking abilities.

    Electric/Dark: This is something I’d sort of like to see. There’s not much overlap here (meaning the weaknesses/resistances don’t affect each other), though they’re decent types on their own. A lot of types would get hit super effective by it, and not many Pokemon could resist both types. Breloom, Chesnaught, Virizion, Cacturne, Hydreigon, and other odd typing combinations might pose a problem.

    Ground


    Fighting/Ground: Lots of Pokemon resist both fighting and ground types, such as any pure bug type. It also would have the common weaknesses like water, ice, grass, flying, psychic. Not that notable of a type combination.

    Ground/Fairy: This would be okay, but Charizard, Crobat, Moltres, Skarmory, Ho-oh, Talonflame would resist it. Although if it got a rock type move it might be able to shore up these problems (excluding Skarmory). Defensively it'd have several weaknesses, including Steel, Ice, Grass, and Water.

    Psychic


    Psychic/Poison
    Psychic/Electric: Four weaknesses, five resistances. It'd just be so-so.

    Psychic/Bug: It'd have six weaknesses. Although it'd be one of the few Psychic types that could scare dark types a bit.

    Psychic/Ghost: It'd be completely dominated by dark types, and it wouldn't fair well against ghost attacks either.


    Psychic/dark was added in gen 6 with Malamar.
    Rock


    Normal/Rock

    Poison/Rock

    Electric/Rock

    Rock/Ghost

    None of these types seem particularly useful to me. Rock just doesn't really stand out in general as that good of a type to me, and most of the good combinations are already taken.

    Ice


    Ice/Normal

    Ice/Fairy: Steel and fire types would stop this Pokemon in its tracks.


    Ice/Fire: A lot of weaknesses defensively. Including a times four rock weakness. Offensively it'd be alright until it came up against a fire type.

    Ice/Fighting

    Ice/Poison

    Ice/Electric: Another type unique to Rotom! It could easily use the ever popular "boltbeam". As usual ground would be a problem. Though fire, fighting, rock weakness would be problematic too. Only three resistances, two of which are the types themselves (the other flying), so the main boast here is the attacking abilities.

    Ice/Bug

    Ice/Steel

    Overall, ice is known for being offensive, not so much defensive. Other than an ice Electric, none of these Pokemon really stand out to me.

    Bug

    Bug/Dark

    Bug/Dragon: Four weaknesses, five resistances. Could be better, could be worse. Being a bug type doesn't exactly help get through steel types.

    Bug/Fairy: Poison types and steel types would stop it in its tracks.
    Bug/Ice
    Bug/Normal
    Bug/Psychic: It'd have six weaknesses. Although it'd be one of the few Psychic types that could scare dark types a bit.

    I feel like the good bug combinations have already been taken. Nothing here really stands out to me.

    Dragon


    Dragon/Normal

    Dragon/Fairy: Offensively, it'd be resisted by steel types. Although other than that it would do very well. It'd be a dragon type with a key immunity to other dragons, only a 2* weakness to ice instead of *4, and the usual fairy weaknesses to Steel and Poison.

    Dragon/Fighting: This could be great offensively. It'd still carry all of fighting types weaknesses to Psychic, and Flying. As well as Dragon types weaknesses to ice and dragon, but it'd have no times 4 weakness to ice like most dragons do, though more important is offensively. Every non-steel type in the game would be hit neutral by Dragon moves, most Dark, Ice, Rock, Normal, and Steel types would be weak to the fighting side, and the few steel types that for some reason weren't weak to fighting, like Bronzong, Metagross, Skarmory, etc. would still be hit pretty hard by STAB (same type attack bonus) fighting moves. If it had swords dance/nasty plot, decent stats, and a another strong electric/grass/fire move, it'd be like Garchomp all over again.

    Dragon/Grass: It would be yet another dragon plagued with a times four ice weakness. That in addition to dragon types and all of grass's regular weakness. The resistances of grass and dragon are shared for the most part, so you'd get a times four grass, water, and grass resistance. Could be useful at times.

    Dragon/Bug

    Dragon is an extremely powerful offensive type. Only Fairy is immune to it, and only steel types resist it. Couple that with some good fire or ground attacks and you'll be almost unstoppable.

    Overall, there are a lot of legendary exclusive dragons that I'd like to see rolled out to standard Pokemon. Such as Fire, Electric, Steel, Ghost, Ice . Though then again, maybe I don't, Dragons are already extremely difficult to deal with. If any decent Pokemon was given these type combinations, there's a good chance they'd be moved into Ubers anyway.

    Ghost


    Ghost/Normal. The types would negate each other's weaknesses to fighting and ghost, making it the only type combination that resists the ghost/fighting combo (currently there are no Pokemon that can do that), leaving it with only one weakness, dark types.

    Ghost/Fairy: This could be very useful typing. Other than the uncommon Pyroar completely unresisted. The Poison and Dark type weaknesses would be canceled out, leaving it with only a steel and ghost weakness. It would also have three key immunities to Dragon, Fighting, and Normal. All around great typing.

    Ghost/Fighting: The only unused fighting type that really stands out to me. Defensively it'd have flaws, such as to dark, ghost, flying and psychic type, although offensively, it is completed unresisted, (except for the hypothetical normal/ghost)

    Ghost/Psychic: It'd be completely dominated by dark types, and it wouldn't fair well against ghost attacks either.

    Ghost/Rock


    Dark


    Dark/Normal


    Dark/Electric: This is something I’d sort of like to see. There’s not much overlap here (meaning the weaknesses/resistances don’t affect each other), though they’re decent types on their own. A lot of types would get hit super effective by it, and not many Pokemon could resist both types. Though Magnizone would still be a problem, as well as ground types.

    Fairy/Dark: Great typing offensively, only resisted by Mawile and Klefki. Defensively it'd be hit hard by Steel, Poison, and Fairy types. Not a bad typing combination.

    Dark/Bug
    Dark/Psychic: Psychic would cancel out the fighting weakness, but I feel the psychic immunity would be wasted since Psychic types already resist other Psychic moves. It might have trouble doing damage against steel and dark types, additionally it would have a times 4 weakness to bug.

    Having a Psychic immunity makes dark types pretty useful. Most of the useful dark combinations are already taken though.

    Steel


    Steel/Normal

    Steel/Poison

    Steel/Ice: Defensive wise, just regular steel types would probably be better. Though adding steel to any ice type could have some advantages. It'd become one of the best checks to Dragon types, being the only type that can resist dragon moves and hit dragons with a super effective STAB (same type attack bonus) attack. In addition to that, it'd get the resistances of steel types, along with the offense of ice types. The biggest problem is of course fire or fighting types, ice and steel are weak to both. Strong ground moves like Earthquake would pose a problem as well, though at least most ground types would be weak to ice moves.


    Steel boats 10 resistances, and 1 immunity. More resistances than any other type in the game. Including the only type that resists dragon moves (fairies are immune). That makes steel fantastic defensive typing. To be honest, other types seem to drag it down for the most part. Steel did lose key resistances to Ghost and Dark types in generation 6, however it also gained a resistance to the new Fairy types.

    Fairy

    Fairy/Bug: Poison types and steel types would stop it in its tracks.

    Fairy/Dark: Great typing offensively, only resisted by Mawile and Klefki. Defensively it'd be hit hard by Steel, Poison, and Fairy types. Not a bad typing combination.

    Fairy/Dragon: Offensively, it'd be resisted by steel types. Although other than that it would do very well. It'd be a dragon type with a key immunity to other dragons, only a 2* weakness to ice instead of *4, and the usual fairy weaknesses to Steel and Poison.

    Fairy/Fire: Fire types, especially ones with flash fire would create a big problem for it. Water/poison types like Tentacruel could also be problematic. This is just so-so typing.

    Fairy/Fighting: Poison types, especially those that share a ghost typing like Gengar would stop this Pokemon offensively. Not that notable of a type combination.

    Fairy/Ghost: This could be very useful typing. Other than the uncommon Pyroar completely unresisted. The Poison and Dark type weaknesses would be canceled out, leaving it with only a steel and ghost weakness. It would also have three key immunities to Dragon, Fighting, and Normal. All around great typing.

    Fairy/Ground:This would be okay, but Charizard, Crobat, Moltres, Skarmory, Ho-oh, Talonflame would resist it. Although if it got a rock type move it might be able to shore up these problems (excluding Skarmory). Defensively it'd have several weaknesses, including Steel, Ice, Grass, and Water.

    Fairy/Ice: Steel and fire types would stop this Pokemon in its tracks.

    Fairy/Poison: Offensively it wouldn't fair well against steel or other poison types. Defensively it'd be weak to Psychic, Ground, and Steel types.


    ???

    ???: Ah yes, the type that never was. Through generations 2-4 there was a ??? type in the game. While there was never an official attacking or defensive move, or Pokemon with ??? type, every generation brought a new aspect of it. Generation 2 brought it into existence with the curse move (The only official ??? Type), and allowed struggle to hit ghosts types. So even though struggle was still officially a normal move, it was for all intents and purposes a ??? move.

    In generation 3, eggs were seen as ??? type. In addition to that, in Pokemon XD: Gale of Darkness, a GameCube Pokemon game there were “Shadow” Pokemon. There was a move called “Shadow Sky”, which damaged all non-shadow Pokemon, similar to hail/sandstorm. Though why it matters here is because it made Castform’s Weather Ball a ??? type move. Which didn’t have any weaknesses or resistances.

    In generation 4, a ??? sprite of Arcues was added into the game (Though it is not usable). In addition to that, if a pure flying type used roost attack, it would turn into a ??? type (again, no weaknesses or resistances).

    In generation 5, curse was changed to a ghost type, and all evidence for the ??? was removed from the game. Personally, I was always hoping that one day they’d name the ??? type, and that this whole time it was some “undiscovered type”. Though it looks like that isn’t the case.

    R.I.P. ??? type

    1999-2010
     
    Last edited: Sep 29, 2014
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