When I use the terms "Killstreak" and "Deathstreak" I immediately think of Call of Duty, but I'm not just talking about them or even Killstreaks or Deathstreaks, but the general notion of how rewards and punishments are dolled out based on performance. With some games like Call of Duty, Smite, League of Legends, I feel like you're given big rewards for doing well, so it creates somewhat of a cycle where the good players get harder and harder to kill and build up longer streaks, although getting the streak is skill based in the first place. Other games have more of a "Deathstreak" based reward system where you get rewarded based on how badly you do. These games almost never make the rewards so good that it is worth throwing the game to get, but they just make it so it's less of a hit if a player does poorly. Games that immediately come to mind are Mario Kart and Mario Party. These games in a sense "punish" the players who are in the lead, and reward those in last, which essentially "equalizes" the game, and gives less skilled players a fighting chance, but you could argue that it's rewarding players for doing bad and leads to games where the less skilled players tend to win more often than they should based on their abilities. So, what's your preference? Do you think a Killstreak based reward system is the best approach, or a Deathstreak based reward system?