| TM/HM # |
Attack Name |
Type |
Cat. |
Att. |
Acc. |
PP |
| TM01 |
Hone Claws |
Dark |
Status |
-- |
-- |
15 |
| The user sharpens its claws to boost its Attack stat and accuracy. |
| TM05 |
Roar |
Normal |
Status |
-- |
100 |
20 |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
Poison |
Status |
-- |
90 |
10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 |
Bulk Up |
Fighting |
Status |
-- |
-- |
20 |
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM12 |
Taunt |
Dark |
Status |
-- |
100 |
20 |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 |
Protect |
Normal |
Status |
-- |
-- |
10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM23 |
Smack Down |
Rock |
Physical |
50 |
100 |
15 |
| The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM26 |
Earthquake |
Ground |
Physical |
100 |
100 |
10 |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
Normal |
Physical |
?? |
100 |
20 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM31 |
Brick Break |
Fighting |
Physical |
75 |
100 |
15 |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
Normal |
Status |
-- |
-- |
15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 |
Rock Tomb |
Rock |
Physical |
50 |
80 |
10 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM40 |
Aerial Ace |
Flying |
Physical |
60 |
-- |
20 |
| The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
Normal |
Physical |
70 |
100 |
20 |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
Psychic |
Status |
-- |
-- |
10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM47 |
Low Sweep |
Fighting |
Physical |
60 |
100 |
20 |
| The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM65 |
Shadow Claw |
Ghost |
Physical |
70 |
100 |
15 |
| The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM67 |
Retaliate |
Normal |
Physical |
70 |
100 |
5 |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM68 |
Giga Impact |
Normal |
Physical |
150 |
90 |
5 |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM78 |
Bulldoze |
Ground |
Physical |
60 |
100 |
20 |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 |
Rock Slide |
Rock |
Physical |
75 |
90 |
10 |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM90 |
Substitute |
Normal |
Status |
-- |
-- |
10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |