Meloetta Aria - Video Game Info

 

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Meloetta Aria
Meloetta Aria/Stats Basic Information Sprites/Dex Information/ Type Effectiveness

Meloetta Aria

 
National # 648
Type Normal Psychic
Classification Melody Pokémon
Height 2′0″ (0.61m)
Weight 14.3 lbs (6.5 kg)
Abilities Serene Grace
Gender Genderless
EV Yeild 1 Special Attack, 1 Special Defense, 1 Speed
Egg Groups Undiscovered
Catch Rate 3 (0.4% with PokéBall, full HP)
Local # 154 (Black, White)
Japanese メロエッタ (Meloetta Aria)
Experience Slow (1,250,000 Points)
Hatch Steps 30,720
Happiness 100
 

 
  Fronts Backs
Standard Sprite Meloetta Aria Meloetta Aria Back
Shiny Sprite Shiny Meloetta Aria Shiny Meloetta Aria Back
Female Sprite None None
Shiny Female Sprite None None
How to obtain: Future Event.
Black Desc. Its melodies are sung with a special vocalization method that can control the feelings of those who hear it.

White

Desc.

Many famous songs have been inspired by the melodies that Meloetta Aria plays.

 

 
Bug 2x
Dark 2x
Dragon 1x
Electric 1x
Fighting 1x
Fire 1x
Flying 1x
Grass 1x
Ground 1x
Ice 1x
Normal 1x
Poison 1x
Rock 1x
Steel 1x
Water 1x
Psychic 0.5x
Ghost 0x

 

 

Stats Base Stats Level 100 Stats
HP 100 310 - 404
ATTACK 77 143 - 278
DEFENSE 77 143 - 278
SP. ATK 128 234 - 390
SP. DEF 128 234 - 390
SPEED 90 166 - 306
TOTAL 600  
 



Moves Learned without TMs/HMs Moves learned with TMs/HMs
Learned Attack Name Type Cat. Att. Acc. PP
Lv. 57 Psychic Psychic Special 90 100 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Lv. 16 Sing Normal Status -- 55 15
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Lv. 21 Teeter Dance Normal Status -- 100 20
The user performs a wobbly dance that confuses the Pokémon around it.
Lv. 85 Perish Song Normal Status -- -- 5
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Lv. 43 U-turn Bug Physical 70 100 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Lv. 78 Close Combat Fighting Physical 120 100 5
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
TM/HM # Attack Name Type Cat. Att. Acc. PP
TM03 Psyshock Psychic Special 80 100 10
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Psychic Status -- -- 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM10 Hidden Power Normal Special ?? 100 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen Psychic Status -- -- 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Status -- -- 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Normal Status -- -- 25
The user creates a protective field that prevents status problems for five turns.
TM24 Thunderbolt Electric Special 95 100 15
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder Electric Special 120 70 10
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return Normal Physical ?? 100 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball Ghost Special 80 100 15
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Normal Status -- -- 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM44 Rest Psychic Status -- -- 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM52 Focus Blast Fighting Special 120 70 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball Grass Special 80 100 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam Electric Special 50 90 10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM73 Thunder Wave Electric Status -- 100 20
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM86 Grass Knot Grass Special ?? 100 20
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM90 Substitute Normal Status -- -- 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

weebly reliable statistics