| TM/HM # |
Attack Name |
Type |
Cat. |
Att. |
Acc. |
PP |
| TM04 |
Calm Mind |
Psychic |
Status |
-- |
-- |
20 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM05 |
Roar |
Normal |
Status |
-- |
100 |
20 |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
Poison |
Status |
-- |
90 |
10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
Normal |
Special |
?? |
100 |
15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
Ice |
Special |
95 |
100 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 |
Blizzard |
Ice |
Special |
120 |
70 |
5 |
| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM17 |
Protect |
Normal |
Status |
-- |
-- |
10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 |
Safeguard |
Normal |
Status |
-- |
-- |
25 |
| The user creates a protective field that prevents status problems for five turns. |
| TM24 |
Thunderbolt |
Electric |
Special |
95 |
100 |
15 |
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 |
Thunder |
Electric |
Special |
120 |
70 |
10 |
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM26 |
Earthquake |
Ground |
Physical |
100 |
100 |
10 |
| The user sets off an earthquake that strikes those around it. |
| TM31 |
Brick Break |
Fighting |
Physical |
75 |
100 |
15 |
| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 |
Double Team |
Normal |
Status |
-- |
-- |
15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM44 |
Rest |
Psychic |
Status |
-- |
-- |
10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM55 |
Scald |
Water |
Special |
80 |
100 |
15 |
| The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM73 |
Thunder Wave |
Electric |
Status |
-- |
100 |
20 |
| A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM90 |
Substitute |
Normal |
Status |
-- |
-- |
10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM03 |
Surf |
Water |
Special |
95 |
100 |
15 |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |