Kyogre - Video Game Info

 

VGI Banner

 

Kyogre/Stats Basic Information Sprites/Dex Information/ Type Effectiveness

Kyogre

 
National # 382
Type Water -
Classification Sea Basin Pokémon
Height 14′9″ (4.50m)
Weight 776 lbs (352.0 kg)
Abilities Drizzle
Gender Genderless
EV Yeild 3 Special Attack
Egg Groups Undiscovered
Catch Rate 5 (0.7% with PokéBall, full HP)
Local # 198 (Ruby, Sapphire, Emerald)
Japanese カイオーガ (Kaiorga)
Experience Slow(1,250,000 Points)
Hatch Steps 30,720
Happiness 0
 

 
  Fronts Backs
Standard Sprite 382 382
Shiny Sprite 382 382
Female Sprite None None
Shiny Female Sprite None None
How to obtain: 1. In Heart Gold: Catch in the Hidden Tower, then PokeTransfer. 2. In Sapphire or Emerald, in Cave of Origin or Marine cave, then Pal Park, then PokeTransfer.
Black Desc. It is said to have widened the seas by causing downpours. It had been asleep in a marine trench.

White

Desc.

 

 
Electric 2x
Grass 2x
Bug 1x
Dark 1x
Dragon 1x
Ghost 1x
Fighting 1x
Flying 1x
Ground 1x
Normal 1x
Psychic 1x
Rock 1x
Fire 0.5x
Ice 0.5x
Steel 0.5x
Water 0.5x

 

 

Stats Base Stats Level 100 Stats
HP 100 310 - 404
ATTACK 100 184 - 328
DEFENSE 90 166 - 306
SP. ATK 150 274 - 438
SP. DEF 140 256 - 416
SPEED 90 166 - 306
TOTAL 670
 



 

Moves Learned without TMs/HMs Moved learned through TMs/HMs
Learned Attack Name Type Cat. Att. Acc. PP
Lv. 50 Water Spout Water Special 150 100 5
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
Lv. 35 Ice Beam Ice Special 95 100 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
Lv. 60 Calm Mind Psychic Status -- -- 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Lv. 90 Hydro Pump Water Special 120 80 5
The target is blasted by a huge volume of water launched under great pressure.
Lv. 75 Sheer Cold Ice Special ?? 30 5
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
Lv. 15 Body Slam Normal Physical 85 100 15
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Lv. 20 Muddy Water Water Special 95 85 10
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Lv. 65 Aqua Tail Water Physical 90 90 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
TM/HM # Attack Name Type Cat. Att. Acc. PP
TM04 Calm Mind Psychic Status -- -- 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Normal Status -- 100 20
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Status -- 90 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special ?? 100 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special 95 100 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special 120 70 5
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect Normal Status -- -- 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Normal Status -- -- 25
The user creates a protective field that prevents status problems for five turns.
TM24 Thunderbolt Electric Special 95 100 15
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder Electric Special 120 70 10
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake Ground Physical 100 100 10
The user sets off an earthquake that strikes those around it.
TM31 Brick Break Fighting Physical 75 100 15
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team Normal Status -- -- 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM44 Rest Psychic Status -- -- 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM55 Scald Water Special 80 100 15
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM73 Thunder Wave Electric Status -- 100 20
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM90 Substitute Normal Status -- -- 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf Water Special 95 100 15
It swamps the area around the user with a giant wave. It can also be used for crossing water.

weebly reliable statistics