Kingdra - Video Game Info

 

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Kingdra/Stats Basic Information Sprites/Dex Information/ Type Effectiveness

Kingdra

 
National # 230
Type Water Dragon
Classification Dragon Pokémon
Height 5′11″ (1.80m)
Weight 335.1 lbs (152.0 kg)
Abilities Sniper
Swift Swim
Damp (Dream World)
Gender 50% male, 50% female
EV Yeild 1 Attack, 1 Special Attack, 1 Special Defense
Egg Groups Dragon and Water 1
Catch Rate 45 (5.9% with PokéBall, full HP)
Local # 188 (HG/SS)
186 (Ruby, Sapphire, Emerald)
Japanese キングドラ (Kingdra)
Experience Medium Fast (1,000,000 Points)
Hatch Steps 5,120
Happiness 70
 

 
  Fronts Backs
Standard Sprite 230 230
Shiny Sprite 230 230
Female Sprite None None
Shiny Female Sprite None None
How to obtain: Fish on P2 Lab in shaking spots.
Black Desc.

It lives in caves on the seafloor and creates giant whirlpools every time it moves.

White

Desc.

 

 
Dragon 2x
Bug 1x
Dark 1x
Fighting 1x
Flying 1x
Electric 1x
Ghost 1x
Grass 1x
Ice 1x
Normal 1x
Psychic 1x
Ground 1x
Poison 1x
Rock 1x
Steel 0.5x
Fire 0.25x
Water 0.25x

 

 

Stats Base Stats Level 100 Stats
HP 75 260 - 354
ATTACK 95 175 - 317
DEFENSE 95 175 - 317
SP. ATK 95 175 - 317
SP. DEF 95 175 - 317
SPEED 85 157 - 295
TOTAL 540
 


 

Moves Learned without TMs/HMs Moves learned with TMs/HMs
Learned Attack Name Type Cat. Att. Acc. PP
Egg Outrage Dragon Physical 120 100 10
The user rampages and attacks for two to three turns. It then becomes confused, however.
Lv. 48 Dragon Dance Dragon Status -- -- 20
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
BW 8th gym Move Tutor Draco Meteor Dragon Special 140 90 5
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Lv. 57 Dragon Pulse Dragon Special 90 100 10
The target is attacked with a shock wave generated by the user's gaping mouth.
Lv. 40 Hydro Pump Water Special 120 80 5
The target is blasted by a huge volume of water launched under great pressure.
Egg Flail Normal Physical ?? 100 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Yawn Normal Status -- -- 10
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Lv. 23 Agility Psychic Status -- -- 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
TM/HM # Attack Name Type Cat. Att. Acc. PP
TM06 Toxic Poison Status -- 90 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special ?? 100 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special 95 100 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard Ice Special 120 70 5
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect Normal Status -- -- 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Status -- -- 5
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM27 Return Normal Physical ?? 100 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team Normal Status -- -- 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM44 Rest Psychic Status -- -- 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM55 Scald Water Special 80 100 15
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM90 Substitute Normal Status -- -- 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Steel Special 80 100 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
HM03 Surf Water Special 95 100 15
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall Water Physical 80 100 15
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

weebly reliable statistics