Deoxys - Video Game Info

 

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Deoxys/Stats Basic Information Sprites/Dex Information/ Type Effectiveness

Deoxys

 
National # 386
Type Psychic -
Classification DNA Pokémon
Height 5′7″ (1.70m)
Weight 134 lbs (60.8 kg)
Abilities Pressure
Gender Genderless
EV Yeild 1 Attack, 1 Special Attack, 1 Speed
Egg Groups Undiscovered
Catch Rate 3 (0.4% with PokéBall, full HP)
Local # 202 (Ruby, Sapphire, Emerald)
Japanese デオキシス (Deokishisu)
Experience Slow(1,250,000 Points)
Hatch Steps 30,720
Happiness 0
 

 
  Fronts Backs
Standard Sprite 386 386
Shiny Sprite 386 386
Female Sprite None None
Shiny Female Sprite None None
How to obtain: Obtain from event: Obtain from event: Birth Island, Aurora Ticket(2003, 2004, 2005) ; Doel (2006); Space C (2006); Rise of Darkrai give away (2007); Gamestop (2008); Transfer from Pokemon Ranger Guardian Signs (2010).
Black Desc.

An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon.

White

Desc.

 

 
Bug 2x
Dark 2x
Ghost 2x
Dragon 1x
Electric 1x
Fire 1x
Flying 1x
Grass 1x
Ground 1x
Ice 1x
Normal 1x
Poison 1x
Rock 1x
Steel 1x
Water 1x
Fighting 0.5x
Psychic 0.5x

 

 

Stats Base Stats Level 100 Stats
HP 80 270 - 364
ATTACK 80 148 - 284
DEFENSE 90 166 - 306
SP. ATK 110 202 - 350
SP. DEF 130 238 - 394
SPEED 110 202 - 350
TOTAL 600
 

 

Moves Learned without TMs/HMs Moved learned through TMs/HMs
Learned Attack Name Type Cat. Att. Acc. PP
Speed Lv. 97 Extremespeed Normal Physical 80 100 5
The user charges the target at blinding speed. This attack always goes before any other move.
Attack Lv. 89 Psycho Boost Psychic Special 140 90 5
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
Attack Lv. 49 Superpower Fighting Physical 120 100 5
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
P/HG/SS Tutor Ice Punch Ice Physical 75 100 15
The target is punched with an icy fist. It may also leave the target frozen.
Gen IV TM76 Stealth Rock Rock Status -- -- 20
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Lv. 41 Psychic Psychic Special 90 100 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Defense Lv. 97 Mirror Coat Psychic Special ?? 100 20
A retaliation move that counters any special attack, inflicting double the damage taken.
P/HG/SS Tutor Signal Beam Bug Special 75 100 15
The user attacks with a sinister beam of light. It may also confuse the target.
Attack Lv. 65 Zen Headbutt Psychic Physical 80 90 15
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
TM/HM # Attack Name Type Cat. Att. Acc. PP
TM01 Hone Claws Dark Status -- -- 15
The user sharpens its claws to boost its Attack stat and accuracy.
TM03 Psyshock Psychic Special 80 100 10
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Psychic Status -- -- 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Normal Status -- 100 20
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic Poison Status -- 90 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Normal Special ?? 100 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam Ice Special 95 100 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM16 Light Screen Psychic Status -- -- 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect Normal Status -- -- 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Water Status -- -- 5
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM22 Solarbeam Grass Special 120 100 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt Electric Special 95 100 15
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder Electric Special 120 70 10
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake Ground Physical 100 100 10
The user sets off an earthquake that strikes those around it.
TM29 Psychic Psychic Special 90 100 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball Ghost Special 80 100 15
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team Normal Status -- -- 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Psychic Status -- -- 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM44 Rest Psychic Status -- -- 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM53 Energy Ball Grass Special 80 100 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM57 Charge Beam Electric Special 50 90 10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM73 Thunder Wave Electric Status -- 100 20
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM86 Grass Knot Grass Special ?? 100 20
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM90 Substitute Normal Status -- -- 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf Water Special 95 100 15
It swamps the area around the user with a giant wave. It can also be used for crossing water.

weebly reliable statistics