| TM/HM # |
Attack Name |
Type |
Cat. |
Att. |
Acc. |
PP |
| TM03 |
Psyshock |
Psychic |
Special |
80 |
100 |
10 |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 |
Calm Mind |
Psychic |
Status |
-- |
-- |
20 |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
Poison |
Status |
-- |
90 |
10 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
Normal |
Special |
?? |
100 |
15 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 |
Ice Beam |
Ice |
Special |
95 |
100 |
10 |
| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM16 |
Light Screen |
Psychic |
Status |
-- |
-- |
30 |
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 |
Protect |
Normal |
Status |
-- |
-- |
10 |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM26 |
Earthquake |
Ground |
Physical |
100 |
100 |
10 |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
Normal |
Physical |
?? |
100 |
20 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
Psychic |
Special |
90 |
100 |
10 |
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
Ghost |
Special |
80 |
100 |
15 |
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
Normal |
Status |
-- |
-- |
15 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
Psychic |
Status |
-- |
-- |
20 |
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM39 |
Rock Tomb |
Rock |
Physical |
50 |
80 |
10 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM44 |
Rest |
Psychic |
Status |
-- |
-- |
10 |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM57 |
Charge Beam |
Electric |
Special |
50 |
90 |
10 |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM69 |
Rock Polish |
Rock |
Status |
-- |
-- |
20 |
| The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM71 |
Stone Edge |
Rock |
Physical |
100 |
80 |
5 |
| The user stabs the Foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM74 |
Gyro Ball |
Steel |
Physical |
?? |
100 |
5 |
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM78 |
Bulldoze |
Ground |
Physical |
60 |
100 |
20 |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 |
Rock Slide |
Rock |
Physical |
75 |
90 |
10 |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM86 |
Grass Knot |
Grass |
Special |
?? |
100 |
20 |
| The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM90 |
Substitute |
Normal |
Status |
-- |
-- |
10 |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
Psychic |
Status |
-- |
-- |
5 |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |